Feb 07, 2011, 05:39 AM // 05:39
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#1
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Pre-Searing Cadet
Join Date: Jan 2011
Guild: POOP
Profession: W/E
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Best Rune and Insignia build for Warrior?
What is the best Warror rune and insignia build?
For example, what should go in the helm, cuirass, gauntlets, leggings, and boots?
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Feb 07, 2011, 07:34 AM // 07:34
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#2
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Frost Gate Guardian
Join Date: Sep 2009
Guild: LOVE
Profession: N/Me
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Best for what ?
PvP , PvE , farming, regular gameplay , speed clears , elite missions in HM ?
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Feb 07, 2011, 09:45 AM // 09:45
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#3
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Wilds Pathfinder
Join Date: Oct 2008
Guild: Experientia Docet [OHX], Trinity of the Ascended [ToA], We Gat Dis [HRUU]
Profession: W/
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for normal gameplay (pve) id recommend:
survivor insigs on all pieces, and if you run a build with knockdown, substitute in 1 stonefist insignia on the gloves
for runes: minor rune of X weapon mastery on the helm (depending on your build), rune of superior vigor, rune of superior absorption, rune of clarity and then your choice of rune of vitae or attunement (id go vitae, just cause i like big health)
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Feb 07, 2011, 03:07 PM // 15:07
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#4
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Desert Nomad
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Armor > Health for PvE
I recommend Sentry's/Blessed/Sentinel's insignia, with stonefist on hands.
Otherwise go with what Horace wrote.
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Feb 07, 2011, 05:04 PM // 17:04
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#5
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Lion's Arch Merchant
Join Date: Aug 2006
Location: Sorrow's Furnace
Guild: Twilight Knight Brigade [HACK]
Profession: W/
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Adding to what Horace said, instead of a rune of vitae/attunement I'd use a minor rune of strength.
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Feb 08, 2011, 12:15 AM // 00:15
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#6
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Pre-Searing Cadet
Join Date: Jan 2011
Guild: POOP
Profession: W/E
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Ooops I knew I was forgetting something.
The best rune and insignia build for PvE for regular gameplay.
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Feb 08, 2011, 02:40 PM // 14:40
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#7
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Jungle Guide
Join Date: May 2007
Guild: Nice But Deadly[nice]
Profession: N/
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4 Radiants with 1 stonefist. If you're in pve, with a full party, you likely won't need the armor, even if you're the front line. You'll have 56 skill slots to put protection in besides your bar. The extra energy can be really useful for pve skills too. I'd also forgo the restoration and clarity stuff. Unless you don't have heroes in prophecies, an 8 man party should have adequate condition removal. For flexibility's sake I'd take a tactics, strength, best Vig i can afford, then a different hat, each with a different weapon rune and the last one is up to you, but a S absorption is nice(though not essential). Also, it's PvE, don't be afraid of major or even superior runes, 2 majors or 1 superior to reach a breakpoint isn't that scary. Maybe keep a hat with a minor to swap into if you get death penalty.
Last edited by Hugh Manatee; Feb 08, 2011 at 02:46 PM // 14:46..
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Feb 08, 2011, 10:03 PM // 22:03
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#8
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Administrator
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Radiants are useless on a PvE Warrior. If you're running an energy based bar (like scythe ones), use Warrior's Endurance. If you find yourself running low on energy on non-WE bars you need to either swap to a zealous or refine your bar.
Also, +1 vote for Sentrys.
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Feb 09, 2011, 06:27 PM // 18:27
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#9
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Jungle Guide
Join Date: May 2007
Guild: Nice But Deadly[nice]
Profession: N/
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prot prayers, communing and stuff like that makes most other damage reducing runes useless on a pve warrior. I used to be into sentinels or knights, maybe survivors, but I'm finding I already have 100 vs phys, 80 vs everything else, a shield or if I'm on hammer everything is KD'd anyway and not doing much anything other then dying, why do I need the +10 or -3 or whatever when I can just take radiants and kick more ass. Radiants let me do something productive. more energy=more whupass
You only need the +xx vs whatever if you're farming or going to take a pve guy into pvp.
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Feb 09, 2011, 08:00 PM // 20:00
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#10
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Jungle Guide
Join Date: Feb 2007
Location: Serbia-Belgrade
Profession: W/
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I can't see why do u need energy to do more damage on warrior, u have great options just going whit adrenaline. As for me, you can do just fine whit 10 energy on warrior... I prefer going whit sentry's, bcs as good warrior u are you are going to be almost always in a stance + -2 stance shield and + 5 armor instead + 30hp on sword or axe, that a less job for your monks in my opinion, u can use tank and spank tactic if needed + stonefist on helm. Same if going whit a hammer. If u going for farm, just buy few mods +10 vs xx and few perfect salvage kits and u are set for almost anything
You can try this build, great dmg, fjg help u keep Your target all the time on the ground + sy that bring +100al almost all the time to your party so you can easly bring just one monk while vanquishing
http://pvx.wikia.com/wiki/Build:W/an..._Slash_Warrior
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Feb 09, 2011, 11:49 PM // 23:49
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#11
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Will Bull's Strike for $!
Join Date: Apr 2006
Location: Isle of the Dead
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Quote:
Originally Posted by Hugh Manatee
more energy=more whupass
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See Marty Silverblade's post on using Warrior's Endurance or a Zealous weapon swap in one of your Weapon Sets if you're encountering energy problems. Adding more available energy to the base 20e that you get as a Warrior does nothing except let you use more energy skills at the beginning of a fight, your 2 pips of energy regen isn't going to fill up MORE energy any more quickly.
As far as the +HP vs. +AL debate goes, if you increase your max HP with +HP runes/insignia, you're going to be taking more damage while under Prot than you would without it (you're going to need more healing to make up for more damage taken, which could burn through your backline's energy more quickly), and if the Prot ends/gets stripped/is otherwise gone, you'll take LESS damage with +AL insignias.
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Warrior for Hire
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Feb 10, 2011, 09:04 AM // 09:04
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#12
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Furnace Stoker
Join Date: Apr 2005
Profession: W/
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Full sentinel's with a stonefist with any build with KD. Minor weapon on weapon headpiece, minor strength, sup absorption, sup vigor, 1 vitae.
To take it further: shield with +10al/various element shield w/+45hp in stance handle.Weapon with 15^stance, zealous or furious mod, and +armor handle. Shelter preferrably. You're going to be taking the same damage from +damage attack skills regardless, may as well reduce as much of the elemental damage you take as possible. Lets you just use aegis heroes to prevent attacks on you, and let them save their single-target prots for the squishies. This goes especially for an ST rit hero...the only thing that should be protecting you is Displacement, and union if you run it. Shelter should NOT be triggering on anything but armor-ignoring damage on you, prots or not. Shelter is there for squishies. Displacement is there for you. Union is there for all.
Last edited by A11Eur0; Feb 10, 2011 at 09:08 AM // 09:08..
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Feb 10, 2011, 04:45 PM // 16:45
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#13
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Jungle Guide
Join Date: May 2007
Guild: Nice But Deadly[nice]
Profession: N/
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It's not about needing the energy, you don't need the energy, but you CAn use it, it's about NOT needing the armor and not using it anyway. 6-8 man party= dozens of slots for stuff like prot spirit, save yourself, communing, minion chaff, sprit walls, motivation, bonds or whatever. You can live in primal rage in most places and not die if you put a prot spirit you can micro. Hell if you have SY on your bar, you could run naked in frenzy and the henchmen can prop you up since they'll be pretty much invincible.
So, by elimination, if the damage negation insigs and the HP insigs aren't needed, I look at the other options and think, "what can I use". I can use the stonefist, and I can put the energy to good use, so go ahead and have some fun with the radiants. My favorites are the vanguard sin, pain inverter, maybe NRA, but there's other stuff you can do too.
Last edited by Hugh Manatee; Feb 10, 2011 at 05:58 PM // 17:58..
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Feb 10, 2011, 08:54 PM // 20:54
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#14
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Krytan Explorer
Join Date: Aug 2010
Location: UK
Guild: Gil Worz Is Srs [Bsns]
Profession: W/
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Quote:
Originally Posted by Hugh Manatee
My favorites are the vanguard sin, pain inverter, maybe NRA, but there's other stuff you can do too.
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With or without radients why would you want to bring any of those skills on a warrior?
Like others have said 4 sentials/sentry's and a stonefist insignia's and then a minor wep rune, sup vigor, sup absorbtion or vitae.
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Feb 10, 2011, 09:56 PM // 21:56
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#15
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Administrator
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Quote:
Originally Posted by Hugh Manatee
It's not about needing the energy, you don't need the energy, but you CAn use it, it's about NOT needing the armor and not using it anyway. 6-8 man party= dozens of slots for stuff like prot spirit, save yourself, communing, minion chaff, sprit walls, motivation, bonds or whatever. You can live in primal rage in most places and not die if you put a prot spirit you can micro. Hell if you have SY on your bar, you could run naked in frenzy and the henchmen can prop you up since they'll be pretty much invincible.
So, by elimination, if the damage negation insigs and the HP insigs aren't needed, I look at the other options and think, "what can I use". I can use the stonefist, and I can put the energy to good use, so go ahead and have some fun with the radiants. My favorites are the vanguard sin, pain inverter, maybe NRA, but there's other stuff you can do too.
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I still stand by my previous point. If you're running a high energy bar you're either running bad skills or running WE and spamming scythe skills. EVAS, PI, and NRA should not be on your bar. AScan, BH, WA, SY, etc add much more to your bar than those. Using radiants to fuel inferior skills works, but it doesn't change the fact that you're running inferior skills.
Regarding your point about having lots of slots for PS, communing, etc: if you have SY and lots of armor yourself, you don't need to run lots of defense. You can spend more slots on offense (and killing things more quickly means you'll take less damage overall, so you'll be even better off). An additional 10 armor isn't going to provide a revolutionary amount of damage prevention; but if you've got the midliners in spear+shield sets where appropriate and everyone has appropriate insignia choices it does make a meaningful difference.
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Feb 10, 2011, 11:15 PM // 23:15
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#16
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Wilds Pathfinder
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For 90% of PvE, your going to be running strength builds, so you want Sentinel's Insignia, to help you vs ele dmg. The additional 20 armor may not even sound like much, but it adds up in HM.
Regardless of your build, I would also recommend adding one Stonefist Insignia, so when you bring KD/switch builds you wont need another set of armor just to extend KD times.
Unless your making a set of armor for a specific farming spot, I would recommend a +1 Strength(gives you 13 strength for Sentinal's), +1-2 Weapon of choice to head piece, Sup Vigor(of course), and two vitae runes.
EDIT: Regarding builds, as I have said before, Dont bring EVAS, PI, etc. YOU ARE NOT A CASTER! It makes you look silly to everyone else and depletes your energy when you could be using it to deal more damage. The only "Spell" you should have is Asuran Scan. PI is only acceptable for a few bosses, and only if your just using H/H.
NRA is acceptable if your using a Battle Rage build, although the effectiveness of the build is questionable, I have to admit its alot of fun and easy to use.
Last edited by NerfHerder; Feb 10, 2011 at 11:57 PM // 23:57..
Reason: You are not Caster! Dont use skills that cost 10 energy!
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Feb 12, 2011, 04:16 PM // 16:16
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#17
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Jungle Guide
Join Date: May 2007
Guild: Nice But Deadly[nice]
Profession: N/
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Quote:
Originally Posted by Outerworld
With or without radients why would you want to bring any of those skills on a warrior?
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PI: Instagibs anything that hits aoe, even if those hits are negligible to my party they stack up and are amplified on the target. Ever see abadon lose 1/3 his health in 1 shot of words of madness?
NRA: non stance IAS so I can use battle rage or any number of interesting stances or pet skills.
EVAS: It's an assassin in a can and that's awesome. granted it's less useful then the others but still.
Asuran scan: it gets intense without auspicious blow or WE, getting an extra scan can be really helpful, same way an extra shock, bulls, or shove can be in pvp.
Assorted norn shouts, vanguard standards and abilities, dwarven abilities, mostly energy required. As said, there's lots of fun out of the box stuff you can do in pve. It's pve, who gives a shit.
marty, if a player needs the defense insigs to stay alive in pve then either A: You're farming 1 type of mob B: you're playing badly, or C: your whole party is running "inferior skills". I also dispute that PI and NRA are all that "inferior" even on a front liner, and especially PI in a H&H party with minions and spirits, and spamming vanguard sins is hilarious regardless of lack of 'leetpwnness'. I know A-scan gets intense unless as said above you're on a hammer or WE.
Also, It's not that you needs lots of slots for defense, you just need the one or 2 with prot spirit and maybe SoA, I can stick that on a hero, and a few guys who can push the bars.
So, If I don't need the uberarmor insignias, what's the virtue of taking it? If I replace it with energy boosts, what precisely is the harm in finding fun ways of using it?
Let me put this in perspective(and preface this by saying, I'm an insomniac and I play tired and loopy sometimes). I was once in Ice caves HM on my assassin with some buddies, I had just bought shiny new armor and forgot it wasn't infused, it was only until we had slaughtered the giant mob of mursaat eles(and every other mursaat that we came across on the bonus path) that I had realised 2 things, A: I put fire attunement instead of conjure fire by mistake(I had grabbed the first fire enchant I saw), and B: I wasn't wearing my infused armor. We had a laugh that with the new prots and imbagons, an uninfused fire attunement sin still kicked ass.
Similar thing happened recently on the warrior in THK hm, I was running an NRA B-rage axe thing, I just happened to be in my shockaxe armor fresh out of pvp(set up with radiants) loaded an axe bar cause I didn't want to dig through my vault and redo all my gear slots and it wasn't until the very end where half the party decided to scrape the map that i found out I wasn't infused. The 3 jades that camp out there took me out cause most of our defense stayed in the fort(luckilly I had the SoS hero and it took out the remaining jades), now I had been frontline that whole mission, I recall getting zapped by agony, but it wasn't till I had separated from the defense that I got baked. I did the same thing in the WiK stuff, but then I was with the H&H and didn't realize it till after the mission was over.
Bottom line, if my average party setup can survive me forgetting i'm infused on a regular basis and still skull screw most pve areas it can definitely survive if I take radiants and a skill or 2 to use them.
Basically if you don't play extremely stupid(IE running off by yourself, over agro, not planning ahead for mobs in the area), and you have a good party set up(SY!, chaff minions, spirits, microable prots and obscene amounts of whupass) and you know what you're doing(i've been at this 5 years and same ol' crap gets boring), you can find new and interesting ways to kick ass even if they are allegedly 'inferior'.
Last edited by Hugh Manatee; Feb 12, 2011 at 04:21 PM // 16:21..
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Feb 12, 2011, 06:07 PM // 18:07
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#18
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Krytan Explorer
Join Date: Aug 2010
Location: UK
Guild: Gil Worz Is Srs [Bsns]
Profession: W/
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Quote:
Originally Posted by Hugh Manatee
PI: Instagibs anything that hits aoe, even if those hits are negligible to my party they stack up and are amplified on the target. Ever see abadon lose 1/3 his health in 1 shot of words of madness?
NRA: non stance IAS so I can use battle rage or any number of interesting stances or pet skills.
EVAS: It's an assassin in a can and that's awesome. granted it's less useful then the others but still.
Asuran scan: it gets intense without auspicious blow or WE, getting an extra scan can be really helpful, same way an extra shock, bulls, or shove can be in pvp.
Assorted norn shouts, vanguard standards and abilities, dwarven abilities, mostly energy required. As said, there's lots of fun out of the box stuff you can do in pve. It's pve, who gives a shit.
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1)Id rather not get hit by the massive AoE for PI to take effect and if the hits are negligible then it was clearly a trivial mob.
2)Fair enough NRA is non-stance but it forces you to have pet which takes up another skillslot.
3)EVAS is a 10e skill with a 30sec recharge, without AP to bypass it the sin won't do that much.
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Feb 12, 2011, 06:40 PM // 18:40
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#19
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Desert Nomad
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Read my lips: Higher maximum energy does not let you use skills more often.
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Feb 12, 2011, 06:50 PM // 18:50
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#20
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Lion's Arch Merchant
Join Date: Jan 2010
Profession: D/
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Radiants are used on shockaxe because maxxing your energy allows you to throw more frequent shocks in between your attacks. Since Exhaustion lowers your max energy, shock effectively has a bigger recharge then stated because once your energy reaches a maximum of 0 (from exhaustion) your dead in the water until you regain the energy.
More max energy means your able to pressure enemies with the skill during times where you might need to shock more often, it certainly does not provide energy management, rather it opens the option for the player to use shock more frequently.
I just want to begin by saying that I do not care what bars anyone runs as a warrior, however anything that makes you stop and cast needs to be judged according to the fact that when your not attacking, your not providing damage. Furthermore adding the skill to your bar constitutes a loss in potential damage since your not adding another offensive melee skill / melee buff to your bar. Food for thought.
Second, Hugh, you mentioned that you do not need the bonus armor, well odds are, you probably don't need the radiants either. A bigger energy pool does not allow you to cast more spells more often, as it only increases the max. You still recover the same amount of energy as a warrior (2 pips regardless of insig choice). Seeing how your running a Brage+ energy PvE skills + NRA, you probably have the rest of slots dedicated to adrenaline skills (otherwise why would you be using Brage? amirite?).
A simple staff switch provides you with the energy needed to cast that stuff, assuming it is in quick succession, otherwise the bonus max energy is completely redundant). The staff also grants a 20% chance to cut the recharge in half. By the way any staff works, since they provide an inherent +10 energy (assuming max stats).
Assuming your using NRA every 25 seconds, your recovering 16.67 energy during that time frame, perfect for keeping it up 24/7, of course the use of a PvE only energy skill can jeopardize this up-time. However even then, the warrior has 20 energy versus the 15 energy requirement of NRA, and a simple staff switch can grant the energy required to cast the spell and switch back. You'll be at 0 energy but you won't be using it for quite a while, so why worry?
if +armor is such a waste to you, why don't you run Knight Insigs? They are always useful assuming the enemy melee aren't already hitting you for 0s (after accounting for the loss of an armor insignia, before counting the use of prots, since the addition of this insignia can potentially serve as energy management for your protter / extra life for your Union spirit.
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